Devlog

Posts presenting the current state of the game and the development progress.

MVP and Quests

TL;DR It has been a while since my last update. This is mostly due to a design pattern overhaul and working on bigger systems of the game. In this sprint I have been working on: Introducing the Model-View-Presenter (MVP) pattern Reiterating on the spatial features and landcover system Developing a modular global questing system Extra: quest […]

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UI and Spatial

TL;DR In this sprint I was focusing mainly on refactoring the UI system and starting work on the spatial systems. Specifically: Creating a graph-view tool to manage the UI Refactoring the graph-UI to use UnityAtoms instead Testing spatial assets: Unity Online Maps, GOMap and MapBox SDK Integrating H3 hierarchical hexagonal indexing system Extra: Clouds Unity

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Screens and Dialogues

TL;DR In this sprint I was focusing mainly on the UI system, the Dialogue system and the Internationalisation system. Specifically: Learning the Unity GraphView Refactoring the UI system Creating custom UIToolkit elements to support multilingual elements Creating a Dialogue System Creating a first character selection Unity UI GraphView Whilst looking into tutorials of Unity UI

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And so it begins…

tl;dr In this edition I will be talking about: Preamble: Welcome to this blog. Setting up infrastructure: Centre for eResearch and home office. Setting up websites: Created and migrated websites to global host. Setting up a basic UI system: UI System for screens built with UIToolkit. Setting up Google Firebase: Backend NoSQL event-driven database. Setting

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